Round one is a straight combat race. Round two adds physical barriers. Round three brings
clearly warned neutral trackside turrets. Your opponent remains a
PROGRAMMED RIVAL—not an evolved driver.
COMBAT CHAMPIONSHIPReady for active hazards
0 points · base loadout
CLASSIC ROOKIE CUPReady to race
0 points · saved on this device
ROOKIE CUP / RACE 1 OF 3
Tony Oval
PROGRAMMED RIVAL
POSITION1 / 2
YOUR PROGRESS0%
RIVAL PROGRESS0%
TIME00:00.0
CUP POINTS0
3
ONE LAPStay between the walls
WASD / ARROWS TO DRIVE · SPACE TO BRAKE · TOUCH BUTTONS ON POINTER DEVICES
LOCAL ARCHIVE
Saved Replays
Classic and Combat recordings use separate, versioned fixed-step formats. They stay in this browser; incompatible tapes are never reinterpreted.
Classic Rookie Cup
◎
No classic laps yet
Finish or DNF a Classic Rookie Cup race to create a replay.
V0.4.1 COMBAT / SIMULATION-VERSION LOCKED
Active Hazard Combat Cup
✦
No V0.4.1 combat runs yet
Finish or DNF an Active Hazard Cup race to save its layout, turret state, and eight-channel control tape.
TONY LABS / TEST BENCH 07
Evolution Raceway
Standby
SIM
LIVE CHAMBER
Track telemetry
DEV SPLITWHOLE FIELD1×
LEADER—
TRACKLoading
10 mX — / Y —
MANUAL LINK ACTIVEWASD or arrow keys · Space brake